Coding Challenge #64.2: Inverse Kinematics
This coding challenge is the second in a series on kinematics!
In this video I demonstrate forward inverse kinematics in Processing (Java) and create an eel or snake-like creature that follows the mouse.
Link to Part 1: https://youtu.be/xXjRlEr7AGk
Link to Part 3: https://youtu.be/RTc6i-7N3ms
Link to Part 4: https://youtu.be/10st01Z0jxc
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To buy Coding Train merchandise: https://codingtrain.storenvy.com
Send me your questions and coding challenges!: https://github.com/CodingTrain/Rainbow-Topics
Contact:
Twitter: https://twitter.com/shiffman
The Coding Train website: http://thecodingtrain.com/
Links discussed in this video:
Kinematics on Wikipedia: https://en.wikipedia.org/wiki/Kinematics
Interactive Fish Aquarium Desktop Wallpaper: https://www.youtube.com/watch?v=Inpo9tpUMwE
Coding Math on Youtube: https://www.youtube.com/user/codingmath
Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code
p5.js: https://p5js.org/
Processing: https://processing.org
For More Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
For an Intro to Programming using p5.js: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
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