Coding Challenge #138: Angry Birds with Matter.js
An attempt to implement the basic mechanics of Angry Birds in JavaScript using p5.js and the matter.js physics engine.
💻 https://thecodingtrain.com/CodingChallenges/138-angry-birds
💻 https://editor.p5js.org/codingtrain/sketches/LbNt1nyxE
🔗 Angry Birds: https://www.angrybirds.com/
🔗 Matter.js: http://brm.io/matter-js/
🎥 Introduction to Matter.js: https://youtu.be/urR596FsU68
🎥 Inheritance in JavaScript: https://youtu.be/MfxBfRD0FVU
🎥 Phaser Game Development with Catt Small: https://youtu.be/T9kOFSFvgKc
🚂 Website: http://thecodingtrain.com/
💖 Patreon: https://patreon.com/codingtrain
🛒 Store: https://www.designbyhumans.com/shop/codingtrain/
📚 Books: https://www.amazon.com/shop/thecodingtrain
🎥 Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
🎥 Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
🔗 p5.js: https://p5js.org
🔗 Processing: https://processing.org
#AngryBirds #JavaScript #Physics
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