Coding Challenge #11: 3D Terrain Generation with Perlin Noise in Processing



In this Coding Challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.

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Contact: https://twitter.com/shiffman

Nature of Code class on Kadenze: https://www.kadenze.com/courses/the-nature-of-code/info

My Perlin Noise video: https://www.youtube.com/watch?v=8ZEMLCnn8v0
beginShape() reference: https://processing.org/reference/beginShape_.html
noise() reference: https://processing.org/reference/noise_.html

Source Code for this Challenge:
Processing: https://github.com/CodingTrain/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerrain
p5.js: https://github.com/CodingTrain/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerrain_p5.js

Processing: https://processing.org

For More Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH

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